Aug 04, 2005, 07:42 PM // 19:42
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#81
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Wilds Pathfinder
Join Date: Apr 2005
Guild: I forget. Really. I don't know.
Profession: Mo/
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running screws the economy, but nerfing doesn't? So, it's all our fault. That's why the economy is so bad. We reuined it. Thanks for the insignt, Arnold.
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Aug 04, 2005, 07:48 PM // 19:48
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#82
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Academy Page
Join Date: May 2005
Profession: Mo/Me
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If there was no rushing, there would be no need for nerfing in this case. Sorry for ruining your point.
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Aug 04, 2005, 09:30 PM // 21:30
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#84
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Desert Nomad
Join Date: Jun 2005
Location: Tucson, AZ
Guild: The Black Hand Gang [BHG] and The Black Helm Gang [BHeG]
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So... after reading this thread for a while... I could have this wrong, but there are some of you on this board who believe that Drok's Armor is okay to use at Ascalon/Yak's arena, because:
a) it doesn't give "that much" of an unfair advantage?
b) if you win, it's only because of your skill, your armor has absolutely nothing to do with it?
c) those attempting to beat on you for -1 damage, are getting a great learning experience? The noobs deserve it - let them learn the hard way that they will have to grind endlessly, or scam people in trade in order to earn enough to do what you did?
I have instructed my fellow guildies who are still eligible to go into arena at Ascalon and Yak's to TAKE PITY on those they see wearing platemail or using Barrage.
Pfft.
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Aug 04, 2005, 10:02 PM // 22:02
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#85
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Lion's Arch Merchant
Join Date: Jul 2005
Location: Canada, AB, Calgary
Guild: Arcane Draconum
Profession: W/Mo
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It's simple. Set level requirements for armour and elite skills.
What? Is it unfair that you have to complete the whole game AGAIN just to use them? Shut up.
Sure, you can still get RUN to Droknar's, but you won't be able to use any of the armour and elite skills. Or make it so only a "True Hero" can use that armour or elite skill. That makes it so that you must be Ascended, and completed the trials in the desert.
Just like ANet closed off FoW/UW for those who aren't ascended, they SHOULD do something about the low-level PvP arenas, which have just degraded to Faction farming.
I liked the idea someone brought up earlier, about not being able to enter an arena once you've progressed to a certain part of the game.
Quote:
Once your character enters a city with an attached arena, you can no longer compete in the previous arenas. So Ascalon is available until you reach Yak's, Yak's until you reach Lions Arch, and so on. Sure there might be some folks that just progress normally through the game and get to Yak's before they would have stopped playing in the Ascalon arena, but those would be the minority. Entering the arena's is alredy checked against level, so why not have it also check to see if you've made it to the city that has the next arena?
So now those folks that choose to go get armor... enter Droks and are flagged as only able to compete in Droks arena. Yes, someone could get run to Copperhammer or Marhan's grotto for the 15k armor without touching Droknars, but the developers can find those "gateway" cities that everyone has to pass through (rankor for example) or areas (Snake Dance) and add that to the list of "If you've been here then you can't go back to xxxx arena".
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Aug 04, 2005, 10:33 PM // 22:33
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#86
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Wilds Pathfinder
Join Date: Apr 2005
Guild: I forget. Really. I don't know.
Profession: Mo/
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Dronkar's really only helps Warriors in Ascalon. For everyone else it doesn't make much difference. I've taken down Mesmers, Necros, Monks, using Drankor's amror. Just pump up with major and superior runes and you will own them.
Also be sure to only pump up on one attribute. I dumped everything I had into Domination majic for my Mesmer. Many people don't understand and they try to divide thier attributes into 3 areas. That's too many for PvP. you need to focus on one.
Last edited by funbun; Aug 04, 2005 at 10:40 PM // 22:40..
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Aug 04, 2005, 11:56 PM // 23:56
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#87
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Lion's Arch Merchant
Join Date: Jul 2005
Location: Canada, AB, Calgary
Guild: Arcane Draconum
Profession: W/Mo
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Because you have oh so many attribute points at those low levels, not to mention enough health to use a Superior Rune without being a complete waste of space.
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Aug 05, 2005, 12:05 AM // 00:05
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#88
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Krytan Explorer
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Quote:
Originally Posted by Lebdan
Seriously, it pisses me off and takes the whole fun in being a low level in pvp.
Doesn't matter how good you and your team are, it's pretty impossible to get a victory against a team with a rusher.
And don't come talking that you've finished the game 400 times and etc, why not playing fair and square? ANet should implement a way to avoid these people to go into the earlier arenas.
And by early arenas I mean Yak's Bend and Ascalon arenas.
*Flame shield on* What are your thoughts about it?
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Why do you have to ruin it for the PvP handicaps with this thread?
I mean they can't really do real PvP in tombs and they have alot of extra golds because they can trade and rip off newbies from Lion Arch.
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Aug 05, 2005, 12:31 AM // 00:31
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#89
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Academy Page
Join Date: Jul 2005
Profession: E/N
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it is pretty bad. after finally taking down a warrior somehow even though i was doing 0-1 dmg, he said how he owned because it took our whole team to kill him. Then he called me a noob because i told him having that armor wasnt fair.
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Aug 05, 2005, 12:37 AM // 00:37
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#90
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Krytan Explorer
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Quote:
Originally Posted by the drizzle
it is pretty bad. after finally taking down a warrior somehow even though i was doing 0-1 dmg, he said how he owned because it took our whole team to kill him. Then he called me a noob because i told him having that armor wasnt fair.
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Let me guess... He's a Wa/Mo, isn't he?
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Aug 05, 2005, 12:59 AM // 00:59
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#91
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Wilds Pathfinder
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Quote:
Originally Posted by funbun
running screws the economy, but nerfing doesn't? So, it's all our fault. That's why the economy is so bad. We reuined it. Thanks for the insignt, Arnold.
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Well it's all relative. If people didn't rush, they wouldn't need large amounts of gold for both the rushing and the armor. If there was a market for raw materials and lower end armor people could make money and easily afford thier gear. Of course by the time you reach the appropriate level you should be saving your money.
Nerfing does suck, but you can blame that one on bots and people who exploited the system. It's two different issues
I do agree that there should be services high level people could do. In FFXI mages made a decent living doing transport services, but it wasn't the same as rushing. You actually had to be there atleast once to be teleported there.
Last edited by Dax; Aug 05, 2005 at 01:02 AM // 01:02..
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Aug 05, 2005, 01:36 AM // 01:36
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#92
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Wilds Pathfinder
Join Date: Apr 2005
Guild: I forget. Really. I don't know.
Profession: Mo/
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Quote:
Originally Posted by EverBlue
Because you have oh so many attribute points at those low levels, not to mention enough health to use a Superior Rune without being a complete waste of space.
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I using 2 majors runes and pump as much into Death magic a possible. What ever is left over I put in to the of attributes. I own.
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Aug 05, 2005, 02:24 PM // 14:24
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#93
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Academy Page
Join Date: May 2005
Profession: Mo/Me
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Quote:
Originally Posted by hydrak
Why do you have to ruin it for the PvP handicaps with this thread?
I mean they can't really do real PvP in tombs and they have alot of extra golds because they can trade and rip off newbies from Lion Arch.
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Sorry, but you can PvP at any level in Lion's Arch arena. Who cares if you're 16? You can still win, I'm sure. And if you got rushed, you'll have the exact same skills and armor that people wear in there. Besides, 80 hp shouldn't matter much if you have the right skills.
I haven't seen someone that doesn't rush or w/e complain yet. Why is it that only people that gain something from the rushing complain? Also, save handicapping to your Street Fighter games, this is about fair play.
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Aug 05, 2005, 03:41 PM // 15:41
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#94
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Wilds Pathfinder
Join Date: Jun 2005
Location: Texas
Guild: Scouts of Tyria
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A PvP created character will not be affected in the least by this. They can't get into the low level arenas (Yaks and Ascalon) so there's no harm or foul. Its the Elite/veteran skills + the better armor combination that's showing up in the lower arenas and giving new players an incorrect picture of what PvP is like.
If the first time you walked outside of Sardelac you encountered grawl tossing around Barrage or Poison arrow while they take -1 damage from your best attack... how long would you stick with the game? How long until a post came in here claiming that PvE was broken cause these skills and armor don't belong in such low level areas?
Rush all you want, just don't let it ruin the newbie PvP experience
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Aug 05, 2005, 04:00 PM // 16:00
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#95
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Wilds Pathfinder
Join Date: Apr 2005
Guild: I forget. Really. I don't know.
Profession: Mo/
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Newbs are gonna get pwned anyway. They don't know tactics and team strategies. They rush the enemy team with no regaurd for their team. They don't know which attribute to use or which skills are best.
They are newbs and will get owned by veterans. It doesn't matter if the vets use drankor's armor or elite skills. I can't tell you the number of times I've pwn people using drankor's armor. That's because I'm a vet and I know what to do.
Last edited by funbun; Aug 05, 2005 at 04:03 PM // 16:03..
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Aug 05, 2005, 04:18 PM // 16:18
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#96
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Academy Page
Join Date: Jul 2005
Profession: E/N
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oh it matters. newb or not, everyone has a better chance when theyre doing above 1 dmg.
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Aug 05, 2005, 04:39 PM // 16:39
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#97
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Wilds Pathfinder
Join Date: Apr 2005
Guild: I forget. Really. I don't know.
Profession: Mo/
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Then explains how I've owned so many n00b dranor's people? They don't know the game. They are just relying on armor. I've found that drankor's warriors are the biggest threat. With everyone else the advantage decreases.
You gotta admitt. There is nothing like pwning drankor's armor n00bs.
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Aug 05, 2005, 05:15 PM // 17:15
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#98
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Desert Nomad
Join Date: Jun 2005
Location: Tucson, AZ
Guild: The Black Hand Gang [BHG] and The Black Helm Gang [BHeG]
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We are impressed by your pwnage of the n00bs in all arenas, regardless of class, armor level, you name it. (Did I just type those non-words? Hoo boy I've been influenced by this game!)
I guess some folks really believe there ought to be no learning curve? What about the individuals just testing the waters in PvP? Here I mean, those on their first character, the non-veterans and the non-rushers. They will still probably get owned, that cannot be helped. BUT they will also learn a heck of a lot more about the play, if there is parity in armor/skills level forced into the early arenas.
I guess we just shrug our shoulders and let them be fed to the sharks. Except for my righteous indignation, it doesn't affect me at all, anyway.
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Aug 05, 2005, 06:06 PM // 18:06
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#99
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Academy Page
Join Date: May 2005
Guild: Servants of Fortuna [SoF]
Profession: E/Me
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This is probably a dead horse at this point, but I'm really hoping that this issue gets resolved. Beyond the fact that I don't understand the point of running through the game (why pay someone to play the game for you?), this nonsense of going back to the Ascalon arena to "PWN the N00Bss!!!" with your silly Droknar's armor and elite skills is just sad. If you need to prove your dominance over something, go solo some mobs somewhere. The arenas are stressful enough as it is for newer players. They don't need the added grief of ridiculously overpowered players there. It will result in them never wanting to PvP again, or maybe not play the game again. And no one wants that.
*stepping down off soap box*
Quote:
Originally Posted by EverBlue
It's simple. Set level requirements for armour and elite skills.
What? Is it unfair that you have to complete the whole game AGAIN just to use them? Shut up.
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Ohhh man. I actually snarfed the water I was drinking from laughing at that. Nice!
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Aug 05, 2005, 06:15 PM // 18:15
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#100
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Lion's Arch Merchant
Join Date: May 2005
Profession: D/
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Quote:
Originally Posted by Sandman Uk
I agree
Its nothing more than an Exploit to be run to Drokners so they can then earn good faction in the low level arenas. Where they can now also level up at the same time. If it was a PVE bot exploit they would have put out a quick fix update to kill it off.
Simple solution is to make the armours level specific. Drokners armour should be lvl 15+. Or level it by price. If the games played properly a lvl1 shouldnt have the money to pay for it or pay a runner to get them there.
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I believe that is the solution. Here is the best level to restrict the armor at. Level 16, it would prevent them from entering ascalon arena and as well yak's bend arena.
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